Abstract:
Public art festivals provide a unique opportunity for Human-Computer
Interaction (HCI) research. They attract a diverse population interested
in engaging in novel experiences, foster a lively crowd dynamic, provide
a variety of interesting public settings, and can be a remarkably
efficient means of collecting participant data. Yet pitfalls abound: for
example, the desire to provide a good experience can trump scientific
objectives, onsite testing can be difficult, and small mishaps can have
disastrous consequences for data collection. This talk reviews six
studies conducted at art festivals, highlighting successes and failures
in each, and then offers a set of hard-won recommendations, useful for
researchers who might consider a similar approach: have concrete
research objectives as well as higher level interests, use agile
approaches to system building, balance audience engagement and feature
simplicity, articulate backup plans when things go wrong but remain
nimble, consider research as spectacle.
Bio:
Dr. Derek Reilly is an Associate Professor in the Faculty of Computer
Science, where he directs the Graphics and Experiential Media Lab, and
is current chair of the Graphics, Visualization, and HCI research
cluster. Derek's research generally explores post-desktop computer
interfaces, particularly their relationship to the built environment and
to human physicality. The work crosses a range of technical domains,
including interactive visualization, mobile computing, mixed reality
environments, interactive exhibits, and whole body interaction.